No, today I'm going to play Firefall. And you're coming with me.
Since I spent the bulk of my Massively hiatus sulking in a mountain cabin growing a wicked Walter White beard and learning to live off the land (read: playing Dota 2), I would consider myself to be out of the loop when it comes to games with the words "Fire" and "Fall" in the title. We did feature the game in a rousing edition of Choose My Adventure back in 2013, but Firefall, a game known for changing rapidly and occasionally being completely redesigned, has changed rapidly and occasionally been completely redesigned in the time between then and now. Go figure.
Also, Firefall is like, actually a game now. It came out and has a launch trailer and everything. So there's no time like the present to jump back into it, see how the title has grown, and investigate whether it really is something an average gamer would consider a "final draft." New features have been added, old features have been changed, and once-removed features have been surgically reattached. Firefall has gone from old Coke to New Coke to Coke Classic, and it's up to us to figure out which one is best.
What's come before
After spending six weeks in Firefall last year, I reached the conclusion that the game packed quite a bit of fun into a relatively shallow package. The Firefall of 2013 was gorgeous and the shooting engaging, but there wasn't much going on that made me feel connected to my character or Firefall's overarching narrative. In fact, there wasn't really any overarching narrative to speak of; Firefall's story-focused campaign had yet to be implemented in any meaningful form. The game was just a collection of shooting activities that had no cohesion, impact, or importance.
The choice to revisit Firefall for this edition of Choose My Adventure, then, seems pretty obvious. If marketing hype is to be believed, the Firefall of today is a much more complete package than the Firefall of yesterday. This Firefall is the full-featured, mature game with characters, story arcs, PvP, and a consistent vision for the future fans were promised, not the directionless pile of half-implemented ideas fans have been playing. "Mark Kern is gone," Red 5 seems to say, "and we've finally finished."
This CMA seeks to answer one simple question: Is this the "new" Firefall we hoped for and dreamed of, or is it the very same product that once had its full developmental focus shifted to e-sports just before jettisoning its PvP system? The only way to find out is to dive in and to explore all of the new features for ourselves.
This is, of course, Choose My Adventure. Where we go and what we do is entirely up to you. Without further ado (and much ado has been made), let's get into the brass tacks of this adventurous adventure. If you recall our last foray into Firefall, you'll remember that the community elected a convict as its representative in the game and that I spent the bulk of my time winning New Eden's many moustache contests. This is a new day and a new CMA -- we don't have to begin where we ended.
|Resurrect the convict!||143 (26.8%)|
|Make a new character (a boy)!||163 (30.5%)|
|Make a new character (a girl)!||228 (42.7%)|
Last time around we went with the jack-of-all trades assault battleframe. We can do that again if that's what you're into, or we can shake things up a bit. Your call.
Things have changed in Firefall since our last visit. In addition to the dynamic events and ARES missions of the past, there's also a campaign to complete and open-world PvP. Which should we investigate?
|ARES Missions||73 (14.0%)|
|Dynamic Content||139 (26.7%)|
|The Campaign||309 (59.3%)|
Get your votes in by Saturday, August 16th, at 11:59 p.m. EDT and we'll get this party started. And don't forget to join me on Thursday, August 14th, at 7 p.m. EDT for a "Back to Firefall" livestream; I'll be re-learning controls, investigating changes, and revisiting my characters. Assuming I can remember my account name.
Rocket boots, away!
Mike Foster is putting you in the driving seat of Choose My Adventure, the Massively column in which you make the rules, call the shots, and take the blame when things go horribly awry. Stop by every Wednesday to help Mike as he explores the ins and outs of games big and small and to see what happens when one man tries to take on a world of online games armed only with a solar keyboard and the power of spellcheck.