Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we've moved to higher-polygon models with lips, teeth, and fully articulated faces-not to mention higher-resolution textures-recreating those same facial options isn't as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you'd just paint a sneer on its face, and that was that. To do it correctly now-and make it look great-we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.Robinson also said that Blizzard is "committed" to launching all of the new models together rather than roll them out independently post-launch, but a later tweet indicated that Blood Elf models will not make it in for launch.
Posted on Jan 31st 2015 2:00PM
Posted on Jan 31st 2015 12:00PM
Posted on Jan 31st 2015 10:00AM