Technical Director Tom Schenck
penned the first dev blog
yesterday, saying that the team is in overdrive preparing the title for its debut on Steam Early Access. However, in regard to a specific date as to when H1Z1
will be publicly available, Schenck wasn't sharing.
Schenck said that the team is strongly focusing on getting the antagonists to look and play the part: "High priority on our Early Access feature list is polishing group behavior and tuning Emergent AI systems to the entire ecosystem. Our AI team is going nuts regulating interactions for all of the NPC characters in the game including zombies, deer, wolves, and more."
Other stated priorities for the team right now include fine tuning melee combat, maxing out performance, and bug hunting.