has an illuminating post up regarding Tree of Savior's
combat system, sharing details about how fights will go when this attractive title gets in our hot little hands.
Combat won't be mere tab-target-and-hotkey drudgery. Melee fighters will need to get within range in order for their attacks to work, spells use targeted zones to be effective, and ranged attacks are always pointed at the nearest enemy by default.
Tree of Savior
will also have a robust chat system that will save and organize private messages, even when players are offline.