's crafting system is the focus of this week's dev blog by Goblinworks
CEO Ryan Dancey
. Through crowdforging, the company hopes to develop improvements and features with the help of the community. In the included video diary, designer Stephen Cheney
talks more about how resources and materials are gathered for crafting, the importance of tiers, refined items, and how important crafting will be in the game.
The dev blog also discusses the Kickstarter rewards, the status of the guild land rush, and more. Check out the complete dev video embedded after the cut.
[Thanks to Chrysillis for the tip!]