A new raiding game will be coming to World of Warcraft
with this fall's Warlords of Draenor
, and as part of this transition Blizzard
is penning a series of dev blogs looking at the past and future of raiding design. The first one is up on the site
, covering everything from launch through Wrath of the Lich King
"In many ways, that was the most challenging aspect of classic WoW
raiding: the logistics of assembling and maintaining a sufficient roster with sufficient gear," the studio posted.
Blizzard said that reducing the maximum size of raids in The Burning Crusade
had two objectives: to improve the gameplay experience for members of raid groups and to make raiding more accessible in terms of requirements. But it was Wrath of the Lich King's
many patches that really shaped the raiding scene into what it's become today, the studio said.