In this week's EverQuest Next
, Senior Brand Manager Omeed Dariani
and Lead Designer Darrin McPherson
tackle the new user experience in Landmark
. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught early by the game, especially a free-to-play game, or they'll leave.
"In both games, we won't have a lock-step approach to a tutorial... we definitely want to have something more free," McPherson explained. Learning the game will be a set of achievements. For example, when you equip an axe, the game will tell you you can chop wood with it, and when you chop wood, the game will tell you how to craft, granting achievements along the way without forcing players to complete any one element of gameplay to proceed.
Enjoy the full dev video after the break.