Every time we cover World of Warcraft's
upcoming garrison feature -- the one that will grant an upgradeable town to every WoW
player -- someone scoffs that it's not housing and shouldn't be considered such. And to the extent that it isn't a house or a zone that you can customize tile by tile
or object by object
of the more epic
housing systems in MMOland, I'd agree. Even WoW Insider's Matt Rossi
wrote that the garrison system seemed more like "bringing the RTS [genre's] whole 'construct a base, generate resources, use them for battle' gameplay into the MMO" than like the game's farms, let alone like traditional houses where you can stash your loot.
Still, I have to wonder how that's so different from a housing system like WildStar's
, which also attempts to create a private and mechanically useful space for players rather than offer a purely creative, mercantile, or social space. What do you think: Should WoW's
garrisons count as MMO housing, or are they just upjumped farms?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!