During the interview, Greenwood details the obvious challenges of translating an adventure written for the pen-and-paper game, wherein players have nearly limitless ways of interacting with the world, to its MMORPG incarnation, which is decidedly more limited in its possibilities. Greenwood also speaks a bit about the content that was cut from the original pen-and-paper module, originally written as an entire campaign before being whittled down to a single dungeon, and how the digital remake gave him the opportunity to work in some of that lost material. It's certainly worth a watch, if only to hear a Dungeons and Dragons legend's thoughts on his time in the business and the future of D&D in the digital space.
Posted on Dec 27th 2014 2:00PM
Posted on Dec 27th 2014 1:00PM
Posted on Dec 27th 2014 12:00PM