creative director Matt Higby
stopped by ShackNews for a quick interview this week. The piece focused on fan feedback as well as the upcoming PlayStation 4 version of SOE's
Higby says that "designing the UI/UX to be more console-friendly and figuring out ways to better contextualize the massive scale combat for players who are used to more arena-style FPS gaming has been the most challenging" aspect of development thus far. "This is something we encounter with the PC version of the game, too, so we're used to thinking about it, but bringing this game to the console market puts an extra layer of importance on these goals," he explained.