All CCG and TCG players fear "the big nerf" that will change a beloved card, and in turn, an entire deck. However, such changes and tweaks are part of any card game, and in a blog post today, Lead Designer Eric Dodds explained the team's philosophy
behind keeping Hearthstone
Dodds said that such changes need to be made when cards cause non-interactive games, are frustrating to play against, are causing confusion, aren't intuitive enough, are too strong compared to other cards with a similar cost, or are too weak. "Hearthstone
is at its most fun when you're solving an interesting puzzle each turn," he wrote. "Your opponent's minions, your minions, and the cards in your hand are all pieces to this puzzle, and when your opponent removes parts of the puzzle, it can be less fun to play."
Even with these reasons, Dodds promised that the team plans to make "very few card changes" when Hearthstone
goes into open beta. "Giving you confidence in your cards and the play environment is very important to us, and each card change we make potentially undermines that confidence," he said.