In the second of a series of community Q&A sessions, Brad McQuaid explains more about the design goals of Pantheon as well as how the game will handle specific mechanics like fast travel, quests, and items. McQuaid also explains what inspired the team to make the game and how far along the development process is at the moment. Check out the full video past the break, and keep your eyes peeled for a third part in the near future.
Posted on Sep 30th 2014 8:00PM
Posted on Sep 30th 2014 3:00PM
Posted on Sep 30th 2014 12:00PM