While studio Nival calls the game a beta, the Steam page lists it as released, so if you haven't tried the game yet, bear in mind that's it a bit of both.
That's one of the key things that differentiates PW from other MOBAs: Prime World's community, for the most part, is pretty relaxed. Yes, there are still trolls, AFKers, and toxic players with sadly no way for victims to report them in-game, but they're the minority. More often than not, the games are pretty quiet, especially once you've learned how the various modes work and needn't ask questions of your compatriots. The silence can be hard sometimes, especially as a new player trying to learn the game, but I think I prefer no information to the "nub" screaming I've encountered in other MOBAs when I ask a genuine question. When people do talk, and it's not usually about how bad other players are; it's usually about the game. I don't have to worry about politics, race, or drug use. In fact, now that I mention it, I don't think I've ever had these topics come up in any of my games. Gender is the only one on the list, and that is a result of the game's unusual mechanics.
While developers have promised that the game's gender restrictions will eventually be removed altogether, it hasn't happened yet. It currently affects only one item/talent called the hero's charm, which guards players of the opposite gender should they fall below a certain level of health. While many players no longer care about this perk because the combo has fallen out of favor, I was just in a match with some ladies last month during the first time I ever decided to not use the charm.
The game's talent system is another part that satisfies my gaming interests as an MMOer. I like random loot. A lot. It's a reason I hate raiding but love treasure chests. Win or lose, you get a bunch of talents at the end of a match, talents that can be assigned to your character, used as fodder to improve other talents, or just outright sold. Last month's economy change helped this part of the game, since I have more silver and storage to work with now. I've logged in to play just one game some nights and gotten a good rare from a losing game. That sort of thing really encourages me to stick with a title, as opposed to other MOBAs that just dole out some currency that I have to keep saving to be able to afford something nice.
I assume getting to try out different builds on different heroes will be more fun once I can get that charm out of my head. However, the game's other modes are a blast, especially the zombified map that has you raising undead minions from the bodies of slain NPCs. I'm mainly a melee player, and since melee kills have the highest chance of creating zombies, it makes it easier for me to like this game. It's nice to feel like my playstyle is being rewarded -- that's something I just don't get out of other MOBAs. Even for people who don't like fighting other people, there are challenge modes, PvE-type quests that require teamwork, not real life opponents who trash talk (though personally, I play online games to get more human contact, even if it's not always positive).
And that is the problem with the game. As fun as it is when things go your way, many additions to the game seem to have come at the cost of missing a key feature or a feature making the game feel restrictive without information found only outside the game. People just don't want to leave the game and fill out an external form to report people. I still don't feel much attachment to my castle, since I know it has only so much room for decoration and my resources are better spent on functional things than decoration, especially when I'm in a clan that needs supplies. The gender restrictions, even if small, have ensured that as a male player I had to wait before I even had access to a healing character, while female players got one right from the start (which is equally insulting to them!).
Nival recently told Massively that some of these issues will be addressed soon, some as soon as next week with the 9.12 patch. An in-game form for reporting players and a change to the hero's charm will finally be live. The charm will heal the user for 85 health. A male skin for the healer can be previewed on the Russian site, so it's only a matter of time before we get it. Best of all, Nival says that it is "working on adding the second expansion soon," and while it won't be allowing players to place more buildings, it hopes to create "more room to add more aesthetic touches and make it a bit more personal instead of having to optimize every square inch." It certainly feels like Nival's listening to the playerbase, but we'll have to see how things feel after the patch.
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