has posted yet another incredibly detailed and highly technical dev blog over on the official EVE Online
community site, this one relating to how the studio balances the player load across the node-based single shard on which New Eden
exists. The post begins by explaining that an increase in players with this year's Odyssey
expansion led to extreme CPU load in empire space, which in turn created scenarios where EVE's time dilation
technology had to kick in even for systems that weren't experiencing some sort of mass fleet battle.
The blog walks through how CCP identified the problem and also explains the solution, which basically comes down to rebalancing which systems share nodes by performing multiple splits of the existing universe. If you're an EVE
player or love exceptionally granular, detailed breakdowns of the though process behind server-side changes, the full post
is worth a read.