While the motivation to explore in many MMOs is something to the tune of "kill things for XP and loot," the permeable nature of EQN's world adds a new layer of incentive. Each biome, as Butler and Rappaport explain, will contain a variety of different resources and materials that players can use to build their own structures within the world. The duo also addresses the existence of leylines, which, in addition to allowing players to travel around the world, give players the ability to travel between servers. And since players on each server will alter their world's landscape in different ways, there are plenty of opportunities for players to explore each server's unique version of the world. For more tasty exploration details, check out the full video past the cut.
Posted on Oct 25th 2014 1:00PM
Posted on Oct 25th 2014 12:00PM
Posted on Oct 25th 2014 10:00AM