It's never fun to be the one on the bottom of a PvP dogpile, and the folks at Pirates of the Burning Sea
understand that. The developers have been making adjustment to their open sea engagement rules to find the right balance to make a memorable encounter.
While the team initially restricted confrontations so that ganking by player mob couldn't happen, the devs admit that the end result wasn't what they had hoped: "That adjustment went too far, and the fights since have by and large been less dynamic."
So to bring back some of the unpredictability in encounters without making it a gankfest, the devs will be tweaking engagements
so that at maximum they can only be two-on-one fights. They also vowed to keep an eye on these fights going forward, particularly in regard to the reinforcement timers.