Every MMO wants you to play forever. The longer you play, the longer you give the company money, which is sort of how companies operate. The troublesome element is that developing features that will keep one person playing for a long period of time might very well mean ignoring other groups of players. There are only so many hours in the day and only so many developers working on new features, after all.
So today we're coming at this from the obvious angle -- what does it take to keep your interest? Is it a question of update speed, whether you prefer rapid updates like Guild Wars 2
or big expansions a la World of Warcraft
? Is it a question of fundamental mechanics, such that you prefer a wide-open sandbox like EVE Online
or a directed experience in Star Wars: The Old Republic
? Is it a matter of feel and lore that keeps you invested in Star Trek Online
or Final Fantasy XIV
? What does it take to keep your interest?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!