The Czerka Corporation in Star Wars: The Old Republic
isn't evil, just amoral and motivated by ill-considered greed. And sometimes, yes, that does mean that a facility goes completely rogue and outside help needs to be called in to try and salvage the situation. That's what happened on CZ-198, and if you're wondering what sort of daily tasks will be necessary to retake the facility, you can take a gander at the full rundown of the daily quests for the zone
The zone has four daily quests as well as a weekly component that includes both of the new flashpoints run on any difficulty. If the promise of earning credits isn't enough to get you into the daily routine, you've also got the requisite selection of rewards
, including two new sets of adaptive armor and a new customization for HK-51. Even when its facilities get overrun and require large-scale intervention by paramilitary strike teams, Czerka Corporation makes your life better.