Earlier this week, a Massively commenter suggested that a games writer who doesn't raid constantly is by definition casual. Our columnist argued that to a games writer, a raiding endgame is just one kind of gameplay, that she felt obligated to do and write about more than just raiding, and that her considerable ("embarrassing" I believe was the word she used) playtime alone made her hardcore. And some games don't even have raiding to begin with!
I found the conversation interesting because it shows that many of us disagree on what terms like casual and hardcore mean. I think hardcore comes in all flavors: hardcore sandboxers like Jef
, hardcore PvPers like Patrick
, hardcore roleplayers like Eliot
, even hardcore traders like me. There are even hardcore dabblers, who turn trying out new games into an 80-hour-a-week endeavor.
But today, we're asking you -- how do you
define "hardcore"? Is it about breadth vs. depth? Time invested? A specific, arbitrary activity? Honorable kills? Or do we use the terms merely to minimalize others -- is it time to retire these words in a genre so enormous?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!