Butcher explains in the video how the game's many public areas work -- there's no UI elements to let you know that you've entered a shared space, just the sudden sight of other players alongside the announcement of dynamic events in the area. It's certainly an interesting take on shared spaces, and it's more than you might expect from a straight shooter. If you're looking forward to the game, the video embedded past the cut is well worth your time.
Posted on Dec 18th 2014 8:00PM
Posted on Dec 18th 2014 7:00PM
Posted on Dec 18th 2014 12:00PM