The PS4 demo was graphically superior to plenty of titles, running in full 1080P without a hitch or glitch in performance. Controls were responsive (although they took some getting used to), and playing with a handful of players was exhilarating at the Sony booth. I'm used to more of a keyboard-and-mouse control setup, but console fraggers will feel right at home.
Sony probably walked away from E3 confident that it'll lead the console race, especially after the press conference at which it cheekily announced its dirt-simple method of sharing PS4 games. While Warframe is by no means a brand-new title (it's in open beta on the PC), it's set up to serve as a trojan horse for the PS4 -- a horse filled with chocolate and not a handful of soldiers. Unfortunately, my demo was too short to get the lowdown on how the PS4 version may be different than the PC version and how some of the more intricate systems of Warframe work.
One hardware aspect that Sony is trying to push hard with Warframe is its PS4 controller touchpad. The execution of the touchpad for this game didn't really work well, as swiping my finger across the surface resulted in my character firing a barrage of energy blasts directly into a wall, thus expunging all my saved-up energy. It was difficult to get a handle on whether the touchpad worked in a directional manner or touching certain areas would procure a different result. Another swipe of the pad later on in my skirmish turned my character invisible, and a clone jumped out to distract. These actions could have easily been mapped to the buttons, so it's a question of whether or not the touchpad actually has a use in the game other than just to get PS4 owners oriented to how the pad works. With the lackluster success of the Vita, it remains to be seen whether Sony will take full advantage of the touchpad as Nintendo has done in the past with its (still!) strong-selling DS line.
At first glance, Warframe certainly dazzles, but players are going to have to sit and work with it at the PS4 launch to see if it's truly worth their time. It could evolve into something powerful that will stick with PS4 players (one can recall the lifespan of Team Fortress 2) or a title that will get gamers to sign the Sony petition immediately to get hardware in the home fast. We'll keep an eye on its evolution and hope for the the former outcome.
Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!