This was the core idea behind using background tiles rather than a 3D engine; as Lipman puts it, he wanted to take the beautiful concept art that people would come up with and put it directly into the game rather than just make something similar. You can hear all of Lipman's observations on designing the game in the video just past the cut, including a discussion of changing the game's overall art style to help make the game stand out more for players.
Posted on Nov 25th 2014 2:00PM
Posted on Nov 25th 2014 12:00PM
Posted on Nov 25th 2014 8:00AM