I have been poking around the game for a bit now only to encounter mostly the same experience I found before. That's not a bad thing, but it's not exactly a good thing, either, because if there is one thing I do not like, it's bumping into a rough newbie experience. Sure, there are tutorials and missions to help you get started, but once you make your way into the greater universe, you might find yourself a bit lost, or worse -- bored.
This time, I played on an iPad 2, so my resolution wasn't nearly as high as it would be on a later model. Even then, I didn't find many hiccups in performance and was still impressed by the game's visuals. For a 10-year-old game, one that has embraced the movement of many gamers from desktops to mobile devices, it still looks nice. It's only one of about 15 to 20 high-quality "real" MMOs in the mobile market, so I'm happy it's there, but I wish it had a bit more oomph in the early stages. I just don't see many new players being impressed enough to stick around. After all, this is also a PC-based game, and on that platform, there are many other space sim titles with more visual appeal.
If you haven't played it before, make sure you take more time to get involved with the community. Make some friends and see some of the cooler content in the game and you'll understand how it's survived the last decade. Just don't expect much of a surprise if you've played before and are simply switching devices.
Trade is still fun and a good optional job to supplement combat. It's a bit tedious, as it is in many games, but travelling is more interesting when it's realistic. It takes time to travel, so even if the travel is sluggish or even boring, the realism usually makes up for it.
Expect to spend a lot of time trading in order to raise enough funds to buy a better ship. That's made me wish the game would just sell items in a cash shop instead of charging a monthly fee. Not only are monthly fees seen now as "old guard" and thus part an old genre or set of design criteria, but cash shops allow more choices in gameplay. A player can buy what he wants and the rest of the players are not affected. After all, they can still take the slower road if they like. I take the slower road in many games that allow players to buy power or shortcuts, but I want to be able to cut some corners when I choose to.
Vendetta Online on the iPad is like Vendetta Online on any other device, but it also has the unfortunate problem of being mostly uncomfortable on the iPad. It's still a relatively cool MMO for any device, but its age is showing, and its familiar sci-fi designs have always been an issue. I would love a cross-platform space MMO to offer real, truly beautiful experiences as space would likely be... especially in the future. Unfortunately, most sci-fi designers are still convinced that gamers want to be playing a drab future with UIs that look like UIs have looked for decades. Ironically, I spent time playing Vendetta Online while on the original iPad, a device that shows just how much UI design and interfacing with a device can become almost art. And yet here we are, without anything like giant spacecraft to conquer space with. Imagine what real UIs will look like in the future, then contrast that to how silly sci-fi MMO designs are.
You can download the game for free from the official website and play it across any device. Try the tutorial and remember that you get eight hours for free. After that you must pay the monthly sub fee, something that might feel like a heck of a deal when you are able to log in from anywhere. But if you are used to playing it on a different platform, you won't find much that is new.
Each week in MMObility, Beau Hindman dives into the murky waters of the most accessible and travel-friendly games around, including browser-based and smartphone MMOs. Join him as he investigates the best, worst, and most daring games to hit the smallest devices! Email him suggestions, or follow him on Twitter and Facebook.