is shaping up to be a lot of things, but at its core it's a spaceship game. As such, Cloud Imperium
has released a meaty new FAQ
designed to introduce ship components and the mechanics that tie them together. It's a dense read thanks to all of the systems involved (hull, avionics, power plant, thrusters, and intakes, just to name a few), and it's clear that both resource management and a certain amount of micromanagement are major design goals.
Interestingly, though, Chris Roberts
and company say that drilling down deep into the ship mechanics is optional. "If you're itching to get out there and fight or explore or trade, grab a factory model, add the few parts that you absolutely need, and head for the stars," the update explains.
If you do decide to do a bit of research and customization alongside your flying and fighting, Cloud Imperium says that you'll end up with a singular ship of dreams. "When you build a ship, we want you to feel like that ship is yours; that it's not just a carbon copy of every other Aurora or Freelancer that you encounter," the company says. "You will have a sense of pride when you pilot your craft, knowing that while there may be many like it, this one is your own, unique in the universe."