Last month I-Novae Studios
posted an update that summarized 2012
and laid out future development plans for its long-running Infinity
project. Among those plans were a focus on a multiplayer combat version of the original sandbox concept called Infinity: Battlescape
. This caused a bit of an uproar in the game's community due to a desire to see the devs move forward with the larger sandbox instead of what some fans see as a combat prototype.
This week I-Novae's Keith Newton
published another post
to make the case for Battlescape
and illustrate why it's important for the larger project. He draws several comparisons to EVE Online
and says that "we would have to have one of the most successful campaigns in the history of Kickstarter for us to be able to build a minimally viable Infinity
Newton points out that CCP
raised $2.6 million in the year 2000 for initial EVE
development, which equals about $3.4 million today. Infinity
is "a bit more ambitious than EVE
was at that time," Newton explains, which means that I-Novae would require more than $3.4 million to make it a reality. Infinity: Battlescape
is the best compromise, he says, and the team is optimistic that such a first step will provide the needed foundation "to properly pursue a project as large and ambitious as Infinity."