Combat is being built to make even small numerical differences important (it'll be way cooler to have +10 against Immobilize than nothing), to emphasize the importance of different weapon types, and to keep luck from being a more important factor than player skill. Read the whole blog post for the nitty-gritties of how the numbers work out.
Posted on Dec 24th 2014 2:00PM
Posted on Dec 24th 2014 12:00PM
Posted on Dec 24th 2014 10:00AM