Of course, the sandbox never died. In 2012 we started the year off with a guide to games sporting sandbox features to scratch a variety of virtual world itches and we ended with a look at some promising upcoming titles for 2013. With plenty of choices abounding, why are sandbox fans still decrying the lack of a home? It could be because they want one home for everyone to settle in together, basically one game to rule them all. But how realistic is that?
Even with the plethora of offerings now, many folks want to play their ideal sandbox, and everyone has their own idea of what the perfect one would be (and conversely, what would kill it). Perhaps the answer, then, is to forget about a single universal home that accommodates the masses and actually create a number of niche games where people find exactly what they are looking for. Wait, that's already happening? Enter Kickstarter.


Thanks to the crowd-funding phenomenon that has amped up over the last year, plenty of folks who have an idea for a game are emerging from the comfy confines of their La-Z-Boys and actively working toward making it a reality. And many of those hopefuls are focused on providing those very features that sandbox lovers covet.

Star Citizen: While it initially ran its own personal crowd-funding initiative, Star Citizen quickly moved to Kickstarter when it couldn't accommodate the sheer volume of pledges. The game's popularity was demonstrated in the fact that it secured the largest funding total of any gaming project ever -- over $6 million dollars between the two funding runs. Folks obviously want to see this sandboxy space sim succeed!
Embers of Caerus: On the opposite end of the spectrum from sci-fi space adventures, the fantasy-focused Embers of Caerus also fared well in its funding drive. The game reached its goal with 22 days left and ended up nearly doubling the requested amount. Again, folks showed support for the extensive list of sandbox features.

The Repopulation: Crafting, world building, housing, entertainer skills, and plenty of customization were enticing enough to help The Repopulation earn more than double its goal during its funding campaign. Beta is expected this spring with launch at the end of the year.
Pathfinder Online: Another sandbox of the fantasy variety, Pathfinder Online set itself a pretty lofty goal of $1 million and then achieved it. Seems that folks liked the sandboxy ideas behind this title.

Many games in the previous category never hinged on successful Kickstarter campaigns, but did receive enough of a boost to speed up production or add even more features than initially expected. Crowd-funding, however, isn't just for creating new games; even 10-year-old games can use it to beef up their offerings.
Take a look at Vendetta Online -- it is using the crowd-funding model to both expand and develop an iPad client.
Take a look at Vendetta Online -- it is using the crowd-funding model to both expand and develop an iPad client.

You won't have to wait much longer to check out Origins, either. Lead Developer Michael Dunham recently told us that the game is expected to start beta testing on March 30th, 2013.

Citadel of Sorcery is one title that failed to meet its goal. CoS promised to be a very dynamic world. Unfortunately, nothing has really been heard about the game since last November, so progress is unknown. The post-apocalyptic Xsyon did not meet its goal, either. It didn't even come close. However, Xsyon is already available to play with all of its world-building elements; the Kickstarter was designed to push out the next release sooner.
Another prospective title's campaign, Topia Online, was canceled by the creator. Folks may or may not get to play as assorted mobs as the future development of Topia Online is unclear; the news section of the official site is "coming soon."


It is doubtful that any one game will ever emerge as a single powerhouse or the sandbox to end all sandboxes. But with Kickstarter, the number of niche titles is on the rise. Games like Prison World, a new MMORPG just listed on Kickstarter, might actually have a chance.
Personally, I think crowd-funding is definitely a tool that will benefit sandboxes as a genre. Developers can use it to further their visions, implementing those features we want to see. It gives fans the power to influence what games are developed by putting their money where their mouths are. Sometimes you just really want to throw your support to a cause, without necessarily getting stuff in return (although admittedly most campaigns do offer plenty of in-game and real-life loot). And crowd-funding allows players to support games beyond just buying a box or maintaining a subscription, and simultaneously infuses a larger amount of funds into a game all at once.
And isn't that what we all really want -- more support for the beloved sandbox?
Every two weeks, Jef Reahard and MJ Guthrie take a break from their themepark day jobs to delve into the world of player-generated content. Comments, suggestions, and coverage ideas are welcome, and Some Assembly Required is always looking for players who'd like to show off their MMO creativity. Contact us!








