However, in the interim, we have been given the information on the contents of Star Trek Online's newest lockbox as well as the specs on the new ships either contained in the boxes or available in the Lobi store. I also had the opportunity to take part in the most recent Q XP Weekend event and actually found myself having a lot of fun.

As I covered last week, Crytpic Studios enlisted the talents of Star Trek: The Next Generation alum Denise Crosby to provide some voice work for an undisclosed character in the upcoming third anniversary mission.
I had the opportunity to interview STO lead writer Christine Thompson as a part of my independent podcast, and although she was tight-lipped about the nature of Crosby's role (or roles), you could hear in her voice how excited she was to have Crosby involved. Thompson was unabashedly excited about the upcoming mission and described it as one of her overall favorites in the game. I couldn't help but find myself just as excited to play the mission, which is apparently currently getting the finishing touches by the dev team before its release during the anniversary celebration.

This past weekend I took the opportunity to use the recent Q XP Weekend to work on a few of my languishing alts in the game. Yes, I am an admitted altaholic. I have a total of 13 characters in STO, 11 of which are Federation. Of those 11 characters, nine of them are already at level cap. So I was actually quite happy to sit down and play in order to bring my last two toons up to the point where they will be able to undertake the reputation missions.
What I didn't expect was how much fun I had playing some of the missions I hadn't even seen in over a year. A gracious fleetmate of mine, Starmarine, joined me while I finished out a few levels by undertaking the simple cluster missions in Delta Volanis sector. Sure, there was the usual Aid the Planet missions and the Gather Data missions that aren't too fruitful when it comes to skill points, but they provided a nice break and a few hundred skill points in between the battles missions we encountered.
I have to admit, I liked the cluster missions. They were perfect-sized bites of game that I could do with others that still allowed for a break away when the persistent drone of real life yells at me to step away from the computer. In other words, I could play three or four short missions and then switch the loads of laundry without feeling like I was leaving a team high and dry.
Also, it was nice to spend time with a friend in game. We had a great time just cruising in the cluster, taking on any mission that came our way; fighting Klingons, Orions, Gorn and Scoodians as well as delivering Shield Generators and Provisions to planets in need. We were also very appreciative of the fact that Aid the Planet missions now grant 120 diplomatic XP as opposed to the 10 points that they used to. My character is now one level from Vice Admiral, and that will be knocked out by the time this column runs.

Dominion lockbox
For more than the past year, STO has used the controversial lockbox as a main source of revenue generation. They have gone through an evolution of sorts, but one thing has remained constant: a rare non-faction ship has been the ultimate "prize" to obtain when a lockbox is opened.
The most recent edition of the lockbox is no different. It contains an enemy variation of the Federation Armitage class -- the Jem'hadar heavy escort carrier. Like the Armitage, she is a beefy lass, bearing four forward and three aft weapon slots and the ability to equip cannons. She also comes equipped with a console called Dominion Coordination Protocol. This console enables captains to use a new attack pattern called Fleet Maneuver Gamma, which "increases the damage, flight speed and maneuverability of all nearby allies while also granting temporary immunity to a variety of perception and maneuverability debuffs."

The ship's console can also analyze an enemy's "weakness and broadcast that information to all nearby allies. Enemies whose weaknesses have been targeted will have reduced damage resistance and defense, and a single subsystem will be marked as vulnerable. Enough damage to a vulnerable subsystem will knock it offline for several seconds."

In addition to duty officer mini and reinforcement packs, players might be able to obtain one of two different kinds of Dilithium Mining Claims. These come in packs of six or ten mining "claims" that will award a player between 2500 and 5000 dilithium (depending on the player's skill) when he undertakes the dilithium mining minigame at the Ferengi-run asteroid mine.

I have already seen a few Jem'Hadar vessels in the game, proving that the boxes and the Lobi store appear to be quite popular. While that may be a fact that rubs players who loathe the boxes the wrong way, we're all curious to see how the boxes' apparent success shows itself when we see the new material next week during the anniversary event as well as in the upcoming releases of Seasons Eight and Nine over the coming year.
There are a few surprises planned over the next week, so keep your eyes on Massively! Until then, live long and prosper!
Incoming communique from Starfleet Headquarters: Captain's Log is now transmitting direct from Terilynn Shull every Monday, providing news, rumors, and dev interviews about Star Trek Online. Beam communications to terilynn@massively.com.






