Unfortunately, I never did make it to space. I haven't walked on the moon, flown a starship, or engaged in a series of humiliating and challenging physical conditioning challenges (oh, The Right Stuff, how I love thee). What I did do, however, was discover EVE Online.
It's sort of the next best thing. And here's why.
Uh, duh, it's in space
I can sum up the entirety of EVE's massively flexible play experience in one sentence: do stuff in space. Sure, space is a familiar setting for us gamers; there's no shortage of sci-fi properties designed with the deep black as a backdrop. But something about the way EVE approaches space makes it unique, more than just set dressing. In EVE Online, space is dangerous, mysterious, and full of possibility.

![]() "EVE Online has over 7,500 star systems. That means there's always something new to see." ![]() |
EVE Online has over 7,500 star systems. That means there's always something new to see.
The community. Yes, that community.
Much has been said and written about EVE Online's community. As one of the largest ongoing experiments in player emergence, EVE is often cited as an example of how to build and maintain a functional sandbox with an engaged fanbase. EVE isn't the biggest MMO in the world by a long shot, but it has one of the most passionate, creative, and involved communities.

The stories we don't tend to see are the ones about how supportive and kind the EVE community actually is, especially to new players. It's rare that a corporation like EVE University, dedicated in full to helping new players find their footing in a complex title, makes the gaming headlines. Log into EVE and check out the Rookie Help channel sometime for a perfect example of how veteran players of this game take time out of their days to help other people out, then try to imagine what would happen with a similar channel in some of the other games currently online.

Real-life morality in a digital world
This idea of polite pirates is actually another incredible thing about EVE Online that keeps me coming back for more. I say it all the time in my livestreams, but in EVE you can be whatever you want to be. Want to mine all day and night? Go for it. Looking to be an elite diplomat? The tools are there. Want to steal stuff and hold other players hostage? Rock on. There are no rules in EVE that dictate what you should or shouldn't be.

What strikes me about this is that in a world that quite literally gives you the freedom to do what you want to do, most players opt to be respectful to one another and work in collaborative efforts toward common goals. There are very few lone wolf jerk pilots in EVE, partly due to CCP's intelligent game architecture and party due to the way in which EVE players prefer to work in teams. Yes, sometimes one player colossally screws another, but most players in EVE are in a constant state of deliberately not ruining someone else's day. It's sort of amazing when you step back and think about the sheer amount of not being a jerk that is happening in EVE at any given moment.

Skill-based characters with real-time progression
I would be remiss if I didn't mention my absolute favorite thing about EVE Online, which is the fact that characters progress in real-time regardless of whether or not you happen to be in the game. This mechanism has its downfalls since training a new character to the highest ranks of a given competency can take months or even years, but the opportunity to see my character grow in intellect, ability, and power even if I don't have 20 hours a week to log grinding direbears or throwing fireballs in the faces of other players is well worth my subscription dollars.
I'm also a huge fan of irrevocable character damage earned through player incompetency. I demand consequences in my games, and while many focus on the value of ships lost or resources stolen in EVE, I think the greatest example of the importance of decision making is the way in which player skills are earned. EVE's skill system allows me to become ultra-specialized in any given area, but every new skill comes with a real-life cost in terms of time.

I understand that many new players have trouble with EVE for exactly this reason, but I don't believe a game can be rewarding if there aren't consequences for screwing up. Without consequence, what's the point of anything I do in a game?

I play EVE because it's a constant challenge and rewarding experience, backed with a vibrant community and a real sense of danger. And because space.
There's an MMO born every day, and every game is someone's favorite. Why I Play is a column in which the Massively staff members kick back and reminisce about all their favorite MMOs. Whether it's the new hotness or an old fan favorite loaded with nostalgia, each title we cover here tugs at our heartstrings and keeps us coming back for more.








