Fan site DUST514Base.com has a new blog post
that's worth a read if you're curious about the changes that CCP's
has brought to both EVE Online
and its new shooter sibling.
While everyone is basically aware of the fact that EVE
capsuleers can now coordinate with DUST
infantry to deliver orbital strikes, what you may not know is how the factional warfare aspects of both games synergize. In EVE
, factional warfare involves earning enough victory points to wrest control of a particular star system away from the local militia. In DUST
, mercs who manage to subdue militia districts on the ground make it easier for their EVE
counterparts to mop up and take control of the system (or vice versa, as DUST mercs can also make things more difficult).
The post goes on to point out that the current interaction between EVE
is intentionally limited so as to ensure a smooth launch and integration of the latter title. Over time, though, CCP plans to add plenty of bells and whistles, all with the ultimate goal of granting players more ways to pursue power and ISK.