Sounds make The Secret World.
By now, you've all heard me rave about the ambiance in TSW, either in my Why I Play, here in Chaos Theory, or during my livestreams on Massively TV. I've repeatedly said that the spooky atmosphere that pulls you right into the game is one of its greatest features. Yet it actually goes deeper than that: The ambiance is more than just added frosting that can be scraped off without affecting the main treat; it is completely integral to the game. Thanks to an unplanned "opportunity" this past week, I can tell you without a doubt that if you remove or turn the sounds in TSW down too low, you are doing yourself a huge disservice. In fact, you are actually missing out on the game.


While the visual effects like wisps of fog and ominous buildings in the modern day setting do much to set the mood in The Secret World, it is really the sound effects that draw you in and make you a part of the experience. Suddenly, the game world is less something on the other side of your monitor and more surrounding you. The slight changes in pitch and cadence of music alerting you to some shift in the world around you; the barely noticed sound of movement somewhere behind you causes physical reactions. When hearing something as you explore and adventure in TSW makes you tense up and immediately start scanning your surroundings, elicits goosebumps, or even causes you to yelp and jump right out of your skin, you know it's affecting you on a deeper level than just some game.
And trust me, I've yelped a few times and felt my heart nearly jump right out of my chest, all from just the amazing symphony of sounds in-game.

As much as I trumpet how great TSW is in so many ways, I have to admit that without the sounds, the game seriously loses its punch. Thanks to a Windows Update snafu this past week, I got to see what it was like taking part in the game without any sound: no voice overs, no music, no ambient sounds. Nothing. And I found very little draw to keep playing. Sure, I saw the guy in the gas mask standing in the fog, but I didn't hear the anxiety in his voice or the way the fog muffles other sounds like the lapping of the water.Without the sounds, there really was a serious lack of appeal. I was now disconnected instead of pulled in. My attention wasn't captured, and I found my eyes and mind wandering away from the game. Sure, the game still looked just as it did before, but the experience was gone. Truth be told, it even lost some of its visual luster.
Interestingly, this led to another discovery that highlights The Secret World's uniqueness. Of course, the more senses you involve, the more powerful the impact, but in TSW, sound fully trump visuals. In most games, I can take or leave the sounds completely, but losing the graphics would make them less appealing. However, in The Secret World, the opposite holds true. It turns out that I can lose the visual aspect of the game completely and still have a moving experience, enjoying that intensity and suspense that the game provides, whereas a loss of the sound effectively knocked the game down a bunch of ranks on my interest meter.



Oh, and see you folks next Monday, as Chaos Theory moves back to a weekly schedule!
Conspiracies, paranoia, secrets, and chaos -- the breakfast of champions! Feast on a bowlful with MJ every Monday as she infiltrates The Secret World to bring you the latest word on the streets of Gaia in Chaos Theory. Heard some juicy whispers or have a few leads you want followed? Send them to mj@massively.com and she'll jump on the case!






