You might be asking what the conspiracy-laced horror game could have that grants it a place in the annals of Some Assembly Required. Instead of just new missions, weapons, and other adventuring goodies, issue #4 introduced a unique stage for great player-generated content -- literally. With the opening of the Albion Theatre in London, roleplayers were not just thrown a bone; they were treated to a juicy steak dinner!
From impromptu performances to elaborate productions, the Albion Theatre is a magnificent tool for player-generated content. Players can hop onstage and present well-known works or share their own creations with everyone. I was so excited by this new feature that I immediately dived in to check it out during my first post-issue #4 livestream, then returned again to try my hand at a one-woman mini-production. What I learned during my escapades (with special thanks to Tyutchev, TheChosenOne, Kiieren, and Tulkas!) can help you on your own road to TSW stardom without dealing with all of the trial-and-error experimentation yourself.


For your rehearsals, you'll want people grouped with you before entering the instance. If someone joins the group afterward, s/he will zone into a separate rehearsal stage instance than the main group. Now, the entire group can just all zone out and right back in, but if you purchased actual stage time, it will reset and you'll have to do it again. That also means you'll have to completely rebuild the set. Luckily, you can actually add people to group on the open stage to give them access, allowing a director to use multiple waves of actors in a live production.
Although only five members of a single group are granted access to the rehearsal instance and actual stage at a time, that doesn't mean that your performance is restricted to only five people. On the contrary, budding playwrights can utilize the entire theater area, staging performers on the balconies, stairs, or even behind the bar using folks outside of the group. I also noted that when a member leaves the group on stage, s/he remains on stage and retains the ability to use the controls. This allows you to maintain five actors on stage as well as a stage crew to manage effects.


Here are a few hints for using the control tablet, which is permanently yours once you pick it up and accessed in your inventory. Props, background, and effects (such as rain, snow, and fire) are permanent until you change or remove them. Music and sounds, however, must be triggered each time you want to hear them. Stage light sand spotlights must be individually toggled on and off as well.

Another hint: For ease in working the controls, hit shift when the control panel window is open. That will automatically put your cursor in the control window. Something else I found useful was putting your stage manager -- whomever you want to control the bulk of your effects for the production -- out in the audience in full view of the stage, not tucked away backstage. It's much easier to time effects when you can see what's going on!

So you've found the perfect story, you've gathered actors, and you've rehearsed the show. It's finally time to share the fruits of your labors the world, so let's get this show on the road!
After all that hard work, you want to have folks to attend your performance, right? You can just hop on stage and hope that people wander in. However, to really fill the seats, you should consider putting the word out ahead of time. So before your show, advertise! Post on forums, send word out a few days ahead of time in general chat, and tell your actors and crew to spread the news. Don't forget that folks from all the different dimensions can attend, so the prospective audience pool is quite substantial if you let everyone know. And last but not least, tell us when it will be so we can jump in and witness your production for ourselves. You never know when it might be showcased here on Massively or MassivelyTV!

Every two weeks, Jef Reahard and MJ Guthrie take a break from their themepark day jobs to delve into the world of player-generated content. Comments, suggestions, and coverage ideas are welcome, and Some Assembly Required is always looking for players who'd like to show off their MMO creativity. Contact us!






