In any game, a clunky, unintuitive UI can hamper players' ability to enjoy a game. But in a game like Darkfall
where mere moments can be the difference between life and death, a bad interface can be a deal-breaker. In the latest dev blog, Coordinating Designer Tork Shaw explained some of the changes coming to Unholy Wars
to give the game a fast-paced UI that won't impede combat.
The video portion of the blog demonstrated some of the new features, including the new radial menu, which Shaw called "a whole new way to interact with the game." He said, "It allows for much more action-based combat, so players who are familiar with FPS games or action-combat games will be much more at home playing Darkfall
." The new UI will allow also players to switch between the different roles, such as from warrior to caster, at will.
The dev blog also offers more details on the feat system (which rewards players for acts of bravery, skill, exploration, or development) as well as the new personal and clan currencies. You can read more on these changes in the dev blog
and preview the new UI in the video after the break.
[Thanks to Bartillo for the tip!]