We had a chance to talk with EverQuest Producer Thom Terrazas, Lead Designer Adam Bell, Assistant Lead Designer Alan VanCouvering, and Community Manager Eric Cleaver about the upcoming expansion. Join us for a look at the lore and new content in Rain of Fear (and a sneak peek at two of the coolest mounts ever!)
EverQuest is releasing its 19th expansion but 20th major release overall. The game's had close to 17 years of production all total. With this expansion, the team focused on telling the story by playing the game. They wanted to make sure that players came across the main storyline as they're out adventuring.
In the past two expansions, Veil of Alaris and House of Thule, the main storyline involved the Alarans, a race from another dimension. They have their own Pantheon of gods, and retreated to Norrath after their world was destroyed by Discord. Their plan was to recoup and recover their power, but some of them wanted to capture one of the Norrathian Gods and steal its power instead. Through the construction of the House of Thule, they captured Cazic-Thule and tricked adventurers into killing him. This caused powerful shards to fall across Norrath, and those shards have corrupted some of the well-known bosses of Norrath as well as some new ones.
With this expansion, players need to achieve a balance between the Norrathian Gods and the Alaran Gods, and end the corruption of the fear shards.
Next, we went to the Church of the Unspoken, an area inside Shard's Landing. Inside, is a secret sect of Alarans who worship a different entity and have broken away from the rest of the Alarans. They're hiding away in the temple, which is part of a much larger complex. The Alarans here are non-aggro, but will fight back if attacked.
And for those who like decorating and housing, they can get a smaller version of the tree to use as a home with the purchase of the Collector's Edition. The Collector's Edition also comes with two paintings; one is of the cover art,and the other is of the Heart of Fear (the Standard Edition comes with the cover art painting). In addition, there are two new mounts: players with a Collector's Edition will receive a Thulian hand mount, while Standard Edition users receive an animated hand. I have to say, after watching the hands skitter around and jump, they're some of the most unique mounts around.
We then had a chance to see some of the new features being added to the game. There will be an offline broker system coming to EverQuest, something that longtime fans will surely celebrate. It allows players to flag themselves and allow their character to continue to sell items even after the player logs off. Meanwhile, players can access the broker from anywhere in the world through the UI, and from there, they can search the market, purchase items, and have them delivered to their mailbox or straight to their bag.
Lastly, the team showed off the new collection system, located in the achievement window. It's basically the same as the shinies of EverQuest II, and players can gather them up and complete various collections that reward experience and occasionally an item. They're currently just in the expansion zones, but they have plans to add them to older zones as well.
EverQuest's Rain of Fear launches on November 28th, and in addition to what we saw on the tour, it also raises the level cap to 100 and features 13 raids, nine new zones, and 19 missions. You can get all of the details about the Standard and Collector's Editions on the official site, and the Collector's Edition is currently on sale.
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