On the one hand, this is totally reasonable -- companies have found a lot of ways to monetize games of late, and some of those have become both ubiquitous and incredibly annoying. On the other hand, it's increasingly difficult to establish a baseline of what anyone "should" get for free in a game when the concept of "games are free to start playing" is fairly new. So what do you think? Do players expect more to be free in a free-to-play game than is realistic?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!






