of any MMO is a legitimate enough excuse to wax nostalgic, so we can't blame original Ultima Online
developer Raph Koster
for writing down a few thoughts
about the game's 15th anniversary.
His article is a collection of early behind-the-scenes vignettes, including how a player from one of his previous MUDs followed him to UO
to sue the game, how the architecture presented challenges, and the pain of cutting unfinished content prior to launch.
Koster is bluntly honest about the middling reception of the game at the time of its launch, although he said he reveled in the positive press: "The EA
lawyers were very unhappy with me over a quote from that newspaper article in the pic. I ended by saying Ultima Online
was 'a grand experiment.' They said, 'Don't you realize that's the sort of thing they will use in court against us?' But it was. Grand."