Live MMO events have long since fallen by the development wayside in the pursuit of scripted "dynamic" events. It used to be that game studios would send paid GMs into the game to roleplay with players in a tabletop-like scenario, conducting large-scale storytelling events and spawning enemies, locations, and items. Ultima Online,
which celebrates its 15th birthday this week, is particularly well-known for these sorts of events, but they've seldom been replicated in later generations of triple-A MMOs.
, apparently, hopes to change that with the implementation of Flash events
, "spontaneous events focused on small groups of users and run by staff." They might seem a little out of place in TERA
, but they could be a niche worth resurrecting. Live, impromptu events might have the disadvantage of involving only small groups of people and not the entire population, but that's exactly what makes them so intriguing for the players who happen to be in the right zone at the right time when one of these events starts.
What do you think? Do you wish more studios would get over their crush on pseudo-dynamic events and return to live events?
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