When Ultima Online
launched in 1997, most of us were happy just to walk from one end of the city to the other without crashing. EverQuest
didn't actually offer any quests in those early days. Star Wars Galaxies
launched without vehicles, let alone starships, and World of Warcraft
issued forth without any sort of formal PvP at all.
But in 2012, our standards have changed. Now we complain when Star Wars: The Old Republic
launches without a dungeon finder and when Guild Wars 2
dungeons feel a bit loose two weeks into the game. Our complaints are no longer about basic gameplay bugs and functionality, and so our discussions sound esoteric to all but the most die-hard MMO gamer.
Does this mean our MMO standards have changed as our games have grown up -- and have they changed for the better? Or do we expect more from games than they can reasonably provide?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!