The point is that the graphics of Knight Age are one of my favorite things in the entire universe. The characters are chunky and solid, the animations are smooth, and the game runs like butter. Does this mean I do not like more realistic graphics? No, it means that I like all sorts of graphics and all sorts of gameplay. It's possible for a writer to enjoy different things. I know, crazy huh?
But what does Knight Age offer other than amazingly awww-rific graphics? Some interesting gameplay, that's what, and a soft grind. Allow me to explain.
"If you are someone who cannot grasp what is attractive about a game that doesn't look at all realistic, then you might consider other forms of art."
Knight Age is a charmer right from the beginning. Yes, an experienced player who has tried more than a handful of titles recognizes the soft-grind almost immediately, but this soft grind is a vehicle mainly to move the player forward. Levels are gained at the speed of sound, and players can fall into a hypnotic haze, chopping down hundreds or thousands of mobs in the lifetime of a character. It's not much different from many Western MMOs, really. The difference is that many Western players mistakenly believe some Western titles to be deeper than they really are.
Knight Age gets right to it. The game doesn't mess around with overly complicated systems or nasty, forced PvP. I enjoy the fact that games like Knight Age are built for few basic tasks, and they do those tasks well. Unlike many of the latest AAA titles, many of these free-to-play imports do not promise to change the market or to introduce us to gameplay we have never seen before. That might sound like I prefer games that do nothing new, but that's not it at all. The typical gaming found in a title like Knight Age is reassuring. I don't expect more out of it than I get. The game is simple to install, easy to run, and a snap to understand. At first I was scared that the gender-locked classes would prevent me from playing the character I wanted, but within a few hours of play, I was able to put points into any of the available classes I wanted, and with the switch of a set of weapons, was able to jump between jobs. My melee character started out as what I thought was a gender-locked male character, but soon I was picking off enemies with my bow.
"I am most proud of my ability to take non-serious things seriously. I see the workmanship and art that is truly a part of a game like Knight Age. Is the game as complex or in-depth as many other MMOs? No, but it's not trying to be."
I am most proud of my ability to take non-serious things seriously. I see the workmanship and art that is truly a part of a game like Knight Age. Is the game as complex or in-depth as many other MMOs? No, but it's not trying to be. In that way, it has more confidence and feels better to play than many MMOs that try too hard to be a serious experience. Check it out; you might have fun.
I'm so excited to say that next week I will be looking at an old social MMO called There. I practically cut my MMO teeth on the game, spending way too many hours having political discussions over voice or dancing the night away, literally. I'll stream the game live on Monday, the 10th of September, at 5:00 p.m. EDT on our Twitch.tv channel. Join me in the chat room!
Each week on Rise and Shiny, Beau chooses a different free-to-play, indie, or browser-based game and jumps in head-first. It might be amazing or it might be a dud, but either way, he'll deliver his new-player impressions to you. Drop him an email, comment, or tweet!