This week, SOE dazzled the MMO world by announcing a pair of new expansions for 1999's EverQuest and 2004's EverQuest II in addition to PlanetSide 2's beta bonuses and a new system for monetizable player-generated content called Player Studio.
Meanwhile, brand-new Guild Wars 2 struggled with security issues, community woes, and support outages, although studio ArenaNet has made headway in bringing the trading post and forums online, and the game's strong sales are hard to ignore.
Read on for the rest of Massively's top MMO stories.
- City of Heroes fans hope to save game with protest rally and other campaigns; our take on the sunset
- TERA is merging down to three servers
- Is RIFT's subscription justified?
- The Secret World's bright (player-driven?) future
- RIFT: Storm Legion targets November 13th, begins pre-orders
- Opinion: Gear grinding in SWTOR is no fun
- New Black Desert trailer impresses
- Three things LotRO needs from Guild Wars 2 (and vice versa)
- Blizzard unveils launch events for World of Warcraft: Mists of Pandaria
- Massively's DUST 514 beta impressions
- Diablo III tries a new approach to crowd control
- Is Ultima Online 2 a doomed prospect?
- Neverwinter and Raiderz flaunt their stuff at PAX
- Mists of Pandaria approved for operation in China
- Starting anew in Star Trek Online
- BioWare dev blog on SWTOR's 1.4 balance changes
- EA goes 100% online with gaming
- Peek inside your (least) favorite game company at Glassdoor.com
- Senior Artist for Blizzard's next MMO sure likes dieselpunk
- Our first look at MMORTS Novus Aeterno
- Building a Diablo III Wizard to solo Inferno difficulty
- Help, other games are stealing my members!
- Anarchy Online feels impact of Funcom layoffs, recommits to engine upgrade
- SWTOR expands free-to-play rewards to pet jawas
- Exclusive Ryzom interview details player wipes and server merges