The MMO genre is increasingly dominated by AAA titles like The Secret World
, Guild Wars 2
, and Star Wars: The Old Republic
, all of which tuck story and lore into special cutscenes bookending regular combat, but that's not the only way to drop backstory into a game. In fact, Diablo III's
lore-delivery system might just top them all.
Did I just use Diablo III
and lore in the same sentence? I did! Diablo III
reveals its backstory to the player through a series of voiceovers that play as you play rather than take you out of the fight. Little audio pop-ups narrate the significance of characters and places so you understand what's going on. It's not that the game never employs cutscenes; it just restricts cutscenes to Very Important Events.
Granted, this type of system might not work so well in a full-fledged massively multiplayer game, so today we're asking what you think: How do you want lore delivered in your MMOs?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!