In the 10 days since its head start launch, Guild Wars 2
has suffered multiple outages and bugs
, seemingly a new one every day
. Even if we discount those players who lost their accounts to hacking, we've still seen players affected by in-game mail outages, exploits, overflow bugs, character creation and deletion issues, server transfer problems, guild system implosions, and a new email authentication system (which was meant to reduce the rate of hackings) that rendered even some Massively commenters and staffers unable to play the game over chunks of this holiday weekend.
Perhaps the issue affecting the most people over the course of the last week has been the near-permanent offline status of the Black Lion Trading Company, the game's auction hall. Quaggans are cute and all, but I'm starting to get impatient myself; I've yet to see the trading post live for even a minute.
So today we're wondering when exactly your
patience runs out when it comes to large-scale MMO launches and their immediate aftermath. How long do you give a just-launched game to get its act together before you give up and go back to more established, tried-and-true MMOs? And if you leave in a huff, do you forgive and forget and return when the game has settled down?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!