Over the last few expansions, Blizzard
has been attempting to transform antique World of Warcraft
dungeons into modern, heroic experiences, from Cataclysm's
reimagined Deadmines to Mists of Pandaria's
level-cap Scholomance. But most of WoW's
dungeons -- and most dungeons in ever-changing MMOs period -- languish in the past with outdated mechanics and loot surpassed by overland quest drops. You might go there as a tourist occasionally, but no one takes those places seriously.
I like a chance to go back to reworked older zones to get my nostalgia fix on boosted, endgame content. But I can see why players might object to the practice. After all, a fresh coat of paint doesn't really make it a new room. It can feel as if the devs cheaped out and just pasted some new textures and mechanics into an already-built zone instead of implementing something truly new.
What do you think -- is it lazy to retool classic dungeons for a new endgame?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!