I like a chance to go back to reworked older zones to get my nostalgia fix on boosted, endgame content. But I can see why players might object to the practice. After all, a fresh coat of paint doesn't really make it a new room. It can feel as if the devs cheaped out and just pasted some new textures and mechanics into an already-built zone instead of implementing something truly new.
What do you think -- is it lazy to retool classic dungeons for a new endgame?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!






