is on the cusp of opening the doors for End of Nations' July 20th closed beta event
, and its staff is busy talking up the free-to-play MMORTS to any and all who will listen. French Community Manager Franck Vacher spoke with ZAM
about controlling a chaotic battlefield and how the game is developing in these late hours.
While End of Nations
has instanced battles as small as 2v2, the crown jewels of the system are its massive 56-player battles. Vacher said that the team is preparing to test the large battles and gives a good reason that players will want to do their best to take over the game world.
"Usually you get some type of bonus -- for example, a loot bonus of, say, five percent -- because you control the territory," he said. "For some of the maps, it changes the objective. On the Bluewater map, you're defender or attacker, so your objective will be completely different."
Vacher also commented on the new elite units that were recently added to the game. "It's hard to say [whether] they're overpowered or underpowered -- sometimes when I'm playing, I don't take any heroes because they don't fit with my other units. We'll be working more on balance in the beta, as our alpha's been more about the technical aspects of the game."