The process begins with the gathering of community feedback, after which the developers sit down and hash out ideas based on power designer Matt Danuser's "vision for the set, including any new power or mechanic fixes... it needs." Then the designers, artists, and programmers kick into high gear by implementing the powers in the game, creating graphics for them, and making sure that there are no glaring imbalances in the mechanics. Then it's off to the public test shard for more community feedback. For Danuser's full blog on the subject, head on over to the Champions Online official site.
Posted on Oct 25th 2014 8:00PM
Posted on Oct 25th 2014 1:00PM
Posted on Oct 25th 2014 12:00PM