Whether you've reserved one of the coveted Guild Wars 2
collector's edition or are too poor or uninterested to have done so, ArenaNet
has a special treat for each and every one of you today. Continuing its blog series highlighting the collector's editions insides, ArenaNet posted three spreads
(that's six pages) of the book The Making of Guild Wars 2.
The revealed pages discuss the creation of the Mesmer class (which was apparently never in doubt), the difficulty of mastering the Necromancer and Thief professions, how the game was designed, the differences between Guild Wars'
and Guild Wars 2's
hex mechanics, and the effort that went into producing the game's many and varied creatures.
This hardcover book is 112 pages and comes with full-color concept art, screenshots, and developer insights into the construction of the game. Earlier today we reported on ArenaNet's glimpse into the creation of the collector's edition statue