If you listen to internet negativity, every game is dying. World of Warcraft
is dying, some folks say, because it's lost a fraction of its population after seven years. RIFT
is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in Star Wars: The Old Republic
also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. Doesn't
merge servers? Dying!
It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If World of Warcraft
dwindled to as few players as, say, Asheron's Call
, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games.
What about you -- when, exactly, in a game's timeline do you consider that game to be dying?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!