Also, I have an obsession with minimizing my life. I hate physical stuff. It takes up room, collects dust, and just sits there. Sure, I maintain all of my art if I can and some other important items like pictures and cute little knick-knacks, but otherwise, if I don't use it, it gets tossed, sold, or set on the curb for the junk-people to grab.
I feel the same way about Second Life. There's a mental burden that years of junk presses onto someone, digital representation or not. It's no wonder those people in that Hoarders show look so down; it's a hard life to lose the ability to throw anything away, ever.
I am making a stand, slowly. I am going to get this inventory under control by coming up with some ideas to help me along.
"I found 12 of the same house and more of another. I couldn't stand it. It was driving me crazy, and I was starting to get a headache."
I took a moment and decided that since I had removed all of the nameless "objects" from my inventory, I would at least be able to see the descriptions and titles of the remaining pieces. I found so, so many ancient pixels that I had built or had been given so many years ago. I have such fond memories attached to some of those objects... how strange. Does that make the objects as real as a special book that sits on my shelf? I think so. It's all valued in my heart.
Still, it drives me crazy. I will let these objects go.
I have always wondered why, after a major storm or fire tears down someone's home, the victims seem almost happy while they are being interviewed on the television. I don't want to offend anyone, but is it possible that as long as no one was hurt, there is almost a sense of relief coming from that victim? Not always, and possibly never, but is it a possiblity that deep down, a reset, even a forced one, is sort of welcomed by us? All of that stuff brings quite a bit of weight. Again, reference the look on the hoarder's face.
It could take weeks to do this. Could Linden Lab make the job easier? I think so. Where are the tools that pop up a "preview" of the item upon right-click? In many MMOs, like EverQuest II, a player can review an item, try it on, and adjust the camera angle without having to actually buy that item. Why can't Second Life residents have a preview option that loads in a window so we can quickly see what we have before we pull out another darned copy? That's what we need. How about an option for creators to allow buyers to turn off "copyable" permissions? If I buy a couch, I want that one copy. I don't want 100 copies of it, so allow me to change that setting and maybe lose my ability to resell it. Let's think here, people -- there are millions of items that need to be organized in the world, and we need serious solutions.
Until then, I am just going to take my time, give away some stuff, throw away a bunch, and get rid of multiples. So many multiples. Perhaps as new players pop into existence in the world, a Linden helper can take them by the side and warn them, and I mean scare them, about the dangers of overpacking their inventories with so much stuff. Explain copyable objects, remind people to skip picking up copyable objects when they move, and instead, just delete them. Get rid of those copies.
Anyway, I'm off in-world. I have a ton of random pieces of junk to get rid of, somehow. If you have any tips to help, please feel free to put them in the comments section.
Each week, Free for All brings you ideas, news, and reviews from the world of free-to-play, indie, and import games -- a world that is often overlooked by gamers. Leave it to Beau Hindman to talk about the games you didn't know you wanted! Have an idea for a subject or a killer new game that no one has heard of? Send it to email@example.com!