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Reader Comments (26)

Posted: Apr 4th 2012 1:16PM akubura said

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I don't know if you read my advice last week but, If your against a caster use your spells as interrupts do not spam them all at once on the target use them to get in close to him. Once you get in close you will destroy him with your two hand.

If your in group combat, back in the day we had a main assist usually a Berzerker or Warrior and we would assist, stick/face and own instantly.

My mom (yes I said it) was an amazing Skald back in the day. I would follow her with my cave shaman. Everyone thought I was a buff bot so I got no attention at all lol. When not assisting the main tank she would keep the healers from the other realms on lock down.

You noticed I said back in the day a couple of times, its been a few years so some tactics might not work as well, or at all anymore. But with a game that has seen such minimal love over the years i'm pretty sure these will still work lol.

Posted: Apr 4th 2012 1:40PM Blay said

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The 20-24 battleground is the first battleground where you will find good and consistent action and should have no problem finding a group while you are there. Curious to see how you like it. While the real fun isn't had till you are max level and have a template for your character I wouldn't expect a column like this to put that much time into one game. I'd even argue almost pointless to anyone who hasn't already played DAoC since it is very late in its life cycle.

The new player experience has gotten a lot better but yeah there is a lot that it doesn't tell you about that you can only really find out by playing and learning from vets. Which in such a small population game like DAoC is in its current state is not an easy task.

Posted: Apr 4th 2012 1:42PM Bladerunner83 said

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To get the true feel of PvP in this game you really need to be level 50, but BGs are fun so why not. Battlegrounds are a simple version of the RvR experience, mainly because of the limit on skills and abilities at lower levels. I don't know if you have it on your quick bar but there should be a /sprint ability that uses up your endurance, the game should have told you that. It can be helpful to sprint out of a bad situation. I used to play a lot of stealthers and I would tag a clothy, cloak, then run towards the clothy's group, then jet left or right to throw them off. Each class has its own strategy and that's what you should follow. I wasn't a big fan of the Skald, but I know there are people out there that are, and have some great tactics for you. People can still attack you when they are rooted, Mez stops working when you attack the target, and stun is awesome. If you have abilities that slow the target or stun them for even 1 sec, you should learn how to use them efficiently. Kill the high DPS classes first, then healers and melee. That's about all I can think of atm.

I wanted to add about the guild advice. I have made a character on every realm with every class and I have only been in 3 guilds. DAoC guilds are not really throw away guilds. Most of the people playing DAoC have been playing for a long time and have their niche groups. Back in 2010 I re-subbed and played an Enchanter up to 50 through the PvE zones, totally away from civilization and PvP. The only time I saw someone is when I was hub jumping through the portals at the PKs. Now this didn't bother me, because I was used to soloing, I rather enjoyed it. I wanted to see if I could find a guild so I jumped into PvP with my crafted gear and found a group that invited me. We chatted and killed a few Albions and they asked me If I wanted to join, and wham I was in a DAoC guild again. Most of which I befriended and could relate to.

Posted: Apr 4th 2012 1:46PM Ehra said

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Try your best to find a group. A Skald is one of the safer classes to solo as (you don't have stealth, but you do have the best speed available and a few CC options) and you could potentially hold your own against mos classes you'll face up against, but being in a group is still where you shine the most.

99% of the time, attacking a pet or charmed monster will be a waste of your time. If you kill the owner then the pet will disappear, or in the case of a charmed monster they'll just stand around (I think, anyway. It's been awhile). However, Necromancers are the exception. Necromancers perform all of their actions through their zombie pet, while the pet is out the Necromancer itself is a shade that you can't affect with any attacks or spells. Once you kill the pet, the Necromancer becomes attackable and loses almost all of his life, making him an easy kill. You're not likely to actually see any Necromancers in PvP, but I figured it'd be worth mentioning.

Most people playing these days has second account they run in the background for a buff bot. Buff bots are characters speced for maxed out player buffs (typically a Shaman in Midgard, although Healer buffbots are also possible for haste, armor, or power over time). Pretty much everyone running around in Thid is going to have the best buffs possible for that level. If you're in the Mid Portal Keep and you see someone getting buffs, try asking if they could throw some your way as well. People usually have concentration to spare, and having full buffs really does help a lot.

Casters hurt in this game. A lot. If a caster is allowed to stand around and cast at will they will blow up you and everyone you love before you can cry for nerfs. Your best defense against casters is keeping them interrupted and/or running. If you're fighting a caster, use your 2 instant damage spells more as interrupts than damage dealers. If a caster roots you, turn off your auto attack and mez them as they try to get away (keep in mind that if you use a style that has a bleed, your bleed will break the mez). If you can keep them from casting then, at the very least, they won't be able to kill you.

Stealthers like to camp bridges. In most games the big "out of stealth ambush" that assassin type classes get requires the assassin to be behind their target, but in DAoC the assassins actually need to stab you in the face for their big opener. If you see a translucent outline of a player appear in front of you, you have a split second to quick jerk your mouse to change your facing. If you can screw up their opener you can probably take them on.

Posted: Apr 4th 2012 2:08PM Space Cobra said

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You know, I don't know why this game never got more musical with it's /singing and /dancing routines!

http://www.youtube.com/watch?v=Qkj7Hw9Ribg




( I mean, it *is* based on the play, right?!?!?!)

;P

Posted: Apr 4th 2012 2:50PM Lenn said

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@Space Cobra "It's only a model."
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Posted: Apr 4th 2012 2:18PM Gizmodious said

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Some of the best times I've had in this game was running in small groups in thidranki (20-24BG). Soloing is perfectly viable in that environment especially once you become known to the community there. You will die a lot, but have some awesome fights in the process. Me and my two guildies used to wreak havoc in thid and became well known for it. If any of you remember the purple/gold pheonix capes, then you've known vengeance and seen what we could do. I believe redattack and dargoh were pretty famous (in Thid) up until theu stopped playing not to long ago. We hope to make a nice comeback for a bit this summer.

Posted: Apr 4th 2012 2:24PM Dogorox said

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I'm surprised that a quick review of the game's forums didn't turn up most of the info here. What old game forum doesn't have basic noob help posts stickied, even if they are 10 yrs old? My advice to anyone looking to check out an older game is to spend some time in the game's forum's to get an idea what info is available to make getting started as fun as possible.

Posted: Apr 4th 2012 2:59PM deluxe2000 said

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@Dogorox

Because in this series of articles, the readers are the ones who get to vote on what the writer plays. So since those of us who voted for DAOC get to see someone try out a game he's never played before and we remember fondly, its a pleasure to help him out with tips and tricks that will save him time and make his play sessions that much more enjoyable.
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Posted: Apr 4th 2012 3:31PM c0gnit0 said

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@Dogorox Not to mention that the forums for this game aren't managed by Mythic or Bioware or anyone related to the game for that matter, but in fact they're located at vnboards.ign dot com. In this game though, it's easier to log in and ask for help than to sift through old forums hoping for a tiny glimmer of something new to you. If you have a question, ask it in your main city or portal hub where there's lots of players: you most likely will get an answer. The population distribution in this game is made up of so many veterans who've studied what they need to and even followed through the testing of myths to find out the truth about game mechanics (yes, break points in casting speeds. for templates, have these in mind in your character creation. as it stands mine is one point away with max item bonuses [trying to avoid wasting a realm point on aug dex]). As for help this week, refer to my post last week since it contained some pvp information and got upvoted like crazy (is it too late to say "first"?). Your cc and ranged dd is a huge factor in what makes you fearsome at your level in pvp
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Posted: Apr 4th 2012 3:11PM gramaw said

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My advice would be to get to 24 before you rvr. Once you hit level 24 type the following command: /xp off. This will ensure that you don't level to 25 and therefore get booted from Thidranki. There is also a realm rank cap of RR1L4. Once you hit this realm rank, if you are intending to stay in Thidranki, you should do: /rp off. This will stop you from accumulating realm points and therefore getting booted from the BG.

All that being said, I mentioned above that you should get to level 24. In Midgard this is probably the fastest BG to level in with the XP quests. The secret is to ONLY do the quest that has the mobs right outside the front door of the portal keep, down the hill to the right. Just do this single quest over and over and you will probably hit 24 in like 45 minutes to an hour, if that. Also, if you see other people doing the same quest, ask them to join up or merge groups, that way you are not fighting over the mobs.

Use those BP's you've been accumulating to acquire an entire set of armor from the Bounty Merchant in Thidranki, including all the jewelry. There are multiple pages on the merchant if you hadn't noticed. You will need this armor to compete in Thidranki. Whenever you have a choice of different items that would fill the same slot (like a jewel for example) as a Skald you should typically choose the one that begins with "Mighty." You will see what I mean when you look at the merchant.

Lastly, make sure that every single time you die you go to the Realm Enhancement merchant in your portal keep and purchase a full buffs token to hand him. Buffs and gear are extremely important to have, and these buffs are the next best thing if you don't have a buff bot or a Shaman in the area willing to buff you.

Good luck and enjoy!

Posted: Apr 4th 2012 3:40PM c0gnit0 said

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@gramaw Not sure how well the stats are distributed on the bp gear because i never looked closely enough but one thing it's time to learn about are bonus caps. Your stats can be capped by item bonuses and in thid (correct me if im wrong, its been a while) the cap is +31? While the resistances cap at +11? And skills are +4? Probably the most important thing besides gameplay in DAoC is understanding stats and all they entail. Say you don't have your battle songs specced to your level...you'll get resisted a lot more than someone fully specced. The level of the spell is also determinate of your chance to be resisted. Resistances are one of the most unsung heroes of stats though in DAoC. Show me a "templated" character at 50 with a hole in a couple resistances and I'll show you a player who fits into that deficit and laughs when that person dies instantly. "Hahaha wow that little lurikeen exploded! Guess he should've had more slash resist. That was a little nuts!" Meanwhile you show a player at 50 with fully templated resists (in addition to their other stats and skills), I'll show you one tough opponent. Newer age mmo's tried the resistance game some then just sort of did away with them because they didn't like it. It's still there and strong in DAoC. I warn you of stats because newer players have a tendency to stack str and con like crazy and not realize that it caps out at a certain number. We don't want you pushing away resistance gear because you found some more str/con on something else even though it wouldn't benefit you in the slightest. If you have any questions, ask in game too. People are extremely helpful in DAoC!
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Posted: Apr 4th 2012 3:54PM gramaw said

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@c0gnit0 The BP gear is designed to work together as a template. Since building a custom template is sort of Advanced Level DAoC I think the BP gear is the next best thing. It's actually a pretty decent template if you look at the stats. As for the caps, at level 24 your caps would be +36 for attributes (str, con, etc), +13% for resists, +5 for skills, +96 for HP's, and +13 for power. The buffs will stack on top of these item bonuses as well.
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Posted: Apr 4th 2012 4:25PM c0gnit0 said

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@gramaw Yeah I came back after a couple years and just ble wright by thid. Just got what gear I needed for skill caps and stuff as I was leveling so I never paid too much attention to the total set bonuses. That's pretty cool that they seem to bring you so close to full temps though. Gives newer players a very even chance in RvR. Nothing like being new with random items and getting 2-shot by that temped ranger :P
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Posted: Apr 4th 2012 3:18PM deluxe2000 said

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Know the max range of your spells because you need to know when an enemy is within range. To help with this DAOC has a special command that will put an indicator on the ground at a distance set by you. Its detailed here along with how to bind it as a macro:
http://vnboards.ign.com/daoc_hibernia_forester_professions/b22839/96352283/r96381871/

For instance CC spells are very important even in the 20-24 BG. Albion's music class holds a flute, Hibernia's a mandolin, but even robed casters are high priority CC targets. Skalds have an insta-cast stun, so having a handy visual of its max range while on the battlefield is key.

Posted: Apr 4th 2012 3:56PM gramaw said

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@deluxe2000 Hibernia music class can also hold a drum or a flute. Essentially it's a good idea just to kill anybody holding an instrument :)
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Posted: Apr 4th 2012 5:19PM deluxe2000 said

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@gramaw

Ahhh heh - yea you make a good point!
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Posted: Apr 4th 2012 3:57PM SnarlingWolf said

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I can't speak for now, but I feel like the game must have mentioned typing /task to the guards because when I played at launch I used to run around and get the killtasks, finish the killtasks, and repeat as fast as I could. If I remember correctly some guards give killtasks some give deliver tasks.

I will also say that given the age of the game, the screenshots really aren't too bad.

Posted: Apr 4th 2012 4:20PM boxy said

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There we go, this is what I'm talking about.

THERE IS A SLASH COMMAND THAT YOU NEED TO USE TO TURN XP OFF ONCE YOU'RE LEVEL 24! THAT COMMAND IS: /xp off

Don't forget about that. Also, once your Realm Rank is 1L4, you should /rp off as well. You can level out of a BG with either your character level or your realm rank.

1) Don't try to RvR until you're 24 and have a full set of BG gear. You're going to get 2 shot by some bad fire wizard if you go out sooner than that.

2) DON'T BREAK CC!!!!!!! Seriously. in the 20-24 BG, CC is what wins fights since no one can effectively clear the CC at that level except for people on your own team breaking it. That mez your Healer just cast will last for a minute, so just take it slow and attack what other people are attacking.

3) /macro MA /macro assist /assist %t

^^ This command makes a macro, which when clicked, makes an assist macro for whoever you have targeted at the time. So when someone in group says, "I'm MA (main assist)." You click on them, then click your MA macro, and it will make an assist macro for that person.

4) Group composition is a HUGE deal in Thid. Some classes scale much more powerfully. Luckily, Skald is one of those classes, so you'll be just fine. But I digress, the point here is, if you have 8 people and you don't have least 1 dedicated healer, and 1 dedicated CC class, you are going to lose to a sorc/theurg duo.

5) ALWAYS BE PANNING! Say it with me. ALWAYS BE PANNING! Earlier you mentioned that the camera doesn't "snap back" by default. This is actually incredibly advantageous in DAoC, because you NEED to know what all 7 of your team mates are doing or what is being done to them by all 8 of your enemies. Even when you're /stuck to an enemy pounding their face with your 2hander, you NEED to be panning that camera around to see if some assassin jumped your healer or something like that. ALWAYS... BE... PANNING! Always, always, always.

6) If someone has been rooted (one of the long duration CC types in the game) your snares will NOT work on them. Remember that if someone is on your casters/healers, it's your job to CC them off, by either insta-mezzing them, using your casted snare, or using your melee rear snare. If you opt for the third option, only hit them once with the style. You don't want to spam it over and over since you might mess up and break your own snare.

7) You will need the RA Long Wind and the level 20 endurance regeneration potions (available at the housing zone) so that you can perma-sprint. I'm not sure how it works in thid, if you need LW2 or just LW1, but try it with LW1 and the blue endo pots first, keeping in mind that you regen endurance 1 point faster if you're out of combat.

8) Your class is an interesting play in Thid because at 50, your class is all about locking the enemy group down with interrupts and CC, but in Thid, you actually do enough damage to 3-4 shot some people, so you kind of have to find a balance between saving your DDs for interrupts, or using them to paintrain someone down.

Posted: Apr 4th 2012 6:28PM bob349 said

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Stick and face are essential.

As is utilizing sprint. Which I don't see you mentioning and I saw you complain about being unable to run away from enemies(your speed doesnt affect you until you've been out of combat for about 10 seconds).

Make sure you sprint to chase people, and sprint to run away from them. You'll want to stop sprinting if you're not moving though, as it drains your endurance quickly, and you wont be able to use styles with out endurance.

As a skald you'll want 23 battlesong by level 24 for thidranki. This will give you the fastest speed spell available. Being faster means you can pick your fights.

you have a 'mesmerize' shout that will put someone to sleep for the duration of the spell or until they take damage. This means they stop whatever they are doing and do nothing. Good for catching people or allowing you to conentrate on specific enemies. Once the spell fades or breaks the player wil have immunity for a short time.

You have a 'snare' shout that will make enemies run slower until the spell fades or until they take damage. Use this to catch people, or to keep them from your support classes.Once the spell fades or breaks the player wil have immunity for a short time.

Ask other players about invigoration pots. Drinking these will regen your endurance faster for sprinting and using combat styles.


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