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Reader Comments (37)

Posted: Apr 3rd 2012 3:21PM chuckasucka said

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I can't wait to see exactly what all of the "dungeon-sets" look like. I'm already pretty confident that I will be running adventure mode to get some of the sets that I am fond of, and then transmuting the skins. I also remember reading that crafting will unlock some of the most unique skins in the game, and so that would be an incentive for me to craft.

I also enjoy the Karma system, and the example you gave of how you can come back later to take advantage of earned Karma.

Posted: Apr 3rd 2012 3:34PM StringBoi said

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You wanna know what my "Golden Carrot" is....c'mon now.....you know what it is. Must I spell it out for you? =P

Posted: Apr 3rd 2012 8:48PM (Unverified) said

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@StringBoi Get out.

Nao.
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Posted: Apr 3rd 2012 3:44PM Deliverator said

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If they've created an actual world you shouldn't need a carrot. You'd just want to see the world - that's what exploring is.

Of course, if you need a carrot in GW2 you can just buy one. You can get one of those +x% treasure finder buffs and pay for the possibility that you may randomly find a carrot and make it all worth while.

Don't get me wrong; not a hater - I want to play this, but does that not sound weird to anyone else?

Posted: Apr 3rd 2012 3:54PM (Unverified) said

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@Deliverator Your making it sound far more weird than it actually is.

Its not like the treasure finder buff will give you unique items. So therefore you just have a better chance at grabbing the carrot than other people. Now when you take into consideration how gear doesnt effect all that much, it isnt even a carrot in traditional sense. More like a 'look cool' carrot.
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Posted: Apr 3rd 2012 4:03PM Lenn said

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@(Unverified) But those are the best kind of carrots!
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Posted: Apr 3rd 2012 4:09PM Deliverator said

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I didn't say anything about an advantage item or unique items. I just meant that it was weird that you could pay more for the additional excitement of possibly finding something in the game - I mean, if you need more excitement, logically you were thinking "this is kind of boring, it needs something" so you pay $5 to go out and make exploring "more fun"

Finding something in the world means nothing if you paid to put it there. It's not part of the world and therefore not part of the game GW2. I suppose it's part of the GW2 Cash Shop Game though. It's not an accomplishment or a 'win.' It's not like anyone could have found it, but you did. Anyone else who paid the $5 could find it too. Conversely anyone who didn't pay the $5 couldn't.

I guess I just don't understand the drive behind buying something like the 'treasure finder' - it's the exact same thing as those drop boxes in other games except in reverse.
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Posted: Apr 3rd 2012 4:22PM Deliverator said

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@Deliverator

I said "it's the exact same thing as those drop boxes in other games except in reverse."

I guess that can be looked at in a positive light as well. In STO if you don't want to participate, you still have to see the boxes and they fill up your inventory unless you turn off autoloot. At least in GW2 if you don't want participate, you don;t have to see all the oddly placed, "makes no sense being there", chests all over the place. It requires 'magic glasses'

That's where it ties into my OP - those treasure finding buffs are like 'magic glasses' but instead of seeing things all over that other people can't, you're paying to make the magic glasses randomly spawn items in your line of site.

It might be only me, but it just doesn't sound right to me. It's weird to me that people would pay to do that.
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Posted: Apr 3rd 2012 8:23PM (Unverified) said

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@Deliverator : problem is, challenging group content + "just seeing it is the carrot" leads to a time, when the game is not brand new, where new players want to see the content, but can't get a group for it, because most players have already seen it and don't have any reason to want to do so again.

It's a problem is more traditional gear-grind games, when the rewards for a given piece of content become obsolete, and I fear that it might be a problem for GW2 as well.
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Posted: Apr 3rd 2012 9:34PM (Unverified) said

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@Deliverator From my perspective, the buff is just a shortcut system. You pay money to shortcut having to run dungeons as many times as people without the buff.

Were also forgetting the fact that the really epic looking loot (ie; dungeon armour and weapon sets) will likely be purchased with a token system, rather than mob drops. Yes there probably will also be 'paid for buffs' that increase the tokens given per dung, but again, this boils down to people being abit lazier about their gaming. Maybe a collector for example, someone who wants all the dung gear as trophies (with gear without stat advantages itll become about personal preference not need for the best) will consider spending money on boosting his token/drop rate so he doesnt have to trawl dungeons for the rest of his gw2 life.

I dont know, i just see the system as being accessible without intruding or belittling those who do not want to spend RL money. That includes myself, as the only gems/cash shop items i plan on buying is character slots with in game gold.
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Posted: Apr 3rd 2012 3:50PM Gamingstjean said

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I have a Concern with "Guild Wars 2". though I was not an avid player of GW1 I am very excited for GW2, but I think a lot of people are guilty of this including me; and that is the fact that we are expecting a complete and very polished game. I think we need to not set the expectation bar as high as it's been set for a few simple reasons;

1. To not give the "haters" a reason to be like, "Hah, It failed and is better."

2. Not to be obviously disappointed if the game does not do WoW number on release or ever.

I Have faith that the game will be the best thing since sliced bread, however I have to have a small amount of reservation and look at it from a realistic p.o.v. that the game could potentially fail. I'm sure there are many more reasons that can be listed but I'm at work and I really shouldn't be on this site. :-P

Posted: Apr 3rd 2012 3:59PM (Unverified) said

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@Gamingstjean Im hopeful that the game lives far past my exceptions. Altho I am keeping a realistic eye on it also.

What i will say is every major gaming site and magazine is going crazy about it right now and the beta has been the most applied to thing since, errrrr, sliced bread.
3 things need to happen for it to get WOW numbers though;

1. Smooth release with few bugs and alot of polish, WORLDWIDE release!
2. Release on ps3 and xbox in very near future.
3. Awarded GOTY (something i believe is possible if 1 and 2 happen).

Sorry, not meaning to crank the hype machine even further, just saying from what iv read around the internet, the game has a better chance at claiming king than any other mmo. Aslong as it really is, released when its ready.
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Posted: Apr 3rd 2012 4:12PM Deliverator said

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@(Unverified)
how about
#1 - that it's actually fun..... ?
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Posted: Apr 3rd 2012 5:42PM wilus84 said

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I have to agree with 1 and 2 but to bring it to the video game consoles nah that won't do. I believe the game has the content to be a good contender. First off it's gonna be buy and then no sub so that will make it very appealing to alot of people, which if you think about it wouldn't affect WoW numbers because players could still play both cause they're not paying 2 subs. Also WoW is coming out with Pandas so if that doesn't ruin wow then I don't know what will hahaha. I just have to say that after playing Aion the combat in WoW is soooo boring and not very entertaining and seeing GW2 it looks really good so we shall see.
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Posted: Apr 3rd 2012 9:16PM (Unverified) said

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@wilus84

http://massively.joystiq.com/2012/02/15/guild-wars-2-console-version-confirmed/
http://www.eurogamer.net/articles/2012-02-15-ncsoft-confirms-guild-wars-2-on-console

Console version confirmed. If they manage to do a good port quickly, they will be in for a big chance for GOTY.
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Posted: Apr 3rd 2012 9:36PM (Unverified) said

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@Deliverator My statement is of course, assuming that the game plays as fun as it looks.
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Posted: Apr 3rd 2012 9:39PM (Unverified) said

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@Deliverator My statement is of course assuming that the game plays as fun as it certainly looks.

Maybe iv just watched too many videos and become a blind fan boy. xD
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Posted: Apr 3rd 2012 3:52PM (Unverified) said

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Again another article that cant let go of the traditional treadmill idea. This is what is confusing a lot of players and turning some off guild wars 2. Like the above mentioned, you shouldn't need a carrot if the world is fun and compelling - which, from the looks of MANY reports from the beta, the world is the most compelling of all the MMOs ever released.

Yea ok, theres incentive to look cool. But apart from that any argument can be nailed down to fun vs grind.

My 'Golden Carrot' is fun. If the dungeons are fun, i will play them. End of.

Posted: Apr 3rd 2012 5:26PM Faction 3 said

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Agreed 100%. You said the exact feelings I had.

I'll take a Fun Carrot....Giggity.
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Posted: Apr 3rd 2012 4:08PM DarkWalker said

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The carrots that work for me:

- First and foremost, fun. I do a lot of things in a lot of games just for fun, even if there is no reward attached.

- Other in-game rewards, but only things that don't involve randomness. I won't ever do some piece of content just for a random chance to get something; when playing some game, I pretend any random rewards don't even exist. But rewards that don't involve an aleatory element are fine for me.

- Regarding rewards, I favor things that don't occupy bag space. Titles, reputation, map and quest completion, anything that is tracked independently of the bags and where getting it does not limit my ability to carry or earn other things. I'm more likely to go after some mostly useless reward that does not clutter my bags, even if I don't think I will ever use it, than to go after a really fun novelty item that will also clutter my bags.

- Among things that take up bag space, I usually only go after gear upgrades and other kinds of essential gear. I only go after Novelty items if I like it really a lot, and even then only if I can get another copy after destroying the first one.

My "anti-carrots", things that actually make me give up on doing content:

- Travel time. If getting to where I need to be involves more than half a minute of idleness, I start having second thoughts. If it takes as much time to get there as it takes to do the content, I give up on the content, and sometimes even on the game as a whole.

- Having to ask other players for something. This is why I always strive for crafting self-sufficiency and never try to assemble groups; I don't like to ask things out of strangers. If a quest requires something crafted with a profession I lack and there's nothing on the AH, I'm more likely to create an alt and level crafting than to ask other players for it. If I need to do some group quest and would need to ask other players for help, I'm more likely to drop the quest chain.

- Random rewards. Not only I consider random rewards as if they didn't exist, if the rewards are actually important for progression they might push me away from the game as a whole.

- Unique rewards that go in our bags and would be desirable at any time. Unique in the sense that they can only be obtained once, or else a limited number of times. Desirable at any time in the sense that they don't lose their value, or else remain somewhat valuable (perhaps due to a unique appearance) even after they were made obsolete by other rewards. I tend to avoid any piece of content with such a reward until I'm sure I either don't want the reward and wouldn't mind destroying it, or else I figure I want it and can spare a permanent place for it in my bags.

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